Bill King’s Sword & Sorcery Toolkit 

Disclaimer 

No game product ever released is perfect. It is very likely indeed that I have made mistakes, or expressed myself badly or illogically. If that is the case, do let me know, so that the oversight can be rectified. You can contact me via the website: www.trollslayer.net  

Character Generation 

Creating characters follows much the same procedures as normal. 

Abilities 

You may want to let your players use the methods for generating high powered characters (pp169-170 of CR II). Give them 32 points to play with or let them roll 5d6 and drop the two lowest dice.

Why? S&S characters really rely on their abilities and will rarely see many magic items during their careers

Choose Race 

This is easy since the only race normally available is human. 

Why? Even the decadent elder races of the S&S genre tend to be just normal humans with cosmetic changes such as pointy ears, almond shaped eyes, and a somewhat different cultural outlook.

Choose Class 

There are only four classes to choose from; barbarian, fighter rogue and sorcerer. Barbarians, fighters and rogues are handled exactly as in the PH. Sorcerers are changed as below.

Why? These are the classic classes of the genre. It is full of barbarian swordsmen, mighty warriors, cunning thieves and sinister sorcerers. I cannot think of any tale of the source material where any other PH class appears.

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