New Spells
Here are some new spells that fit well into the genre.
Animate Corpse
Necromancy
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 full round
Range: Close 25 ft
Duration: 1 round per level
Saving Throw: None
Spell Resistance: No
This spell animates d3 medium sized or smaller humanoid corpses within range. If there are a number of corpses the caster chooses which ones are animated. These corpses will fight for the caster or otherwise obey commands. They possess whatever weapons and armour they were equipped with when alive but are otherwise as zombies. This spell is of evil alignment.
Material components: the bodies to be animated.
Bestial Transformation
Transmutation, Evil.
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 10 minutes
Range: 100 ft
Duration: 1 hour per level
Saving Throw: See below
Spell Resistance: yes
This vile spell can be cast only during the full moon and transforms its victims into beasts such as wolves, hyenas etc. These beasts are utterly under the control of the caster until he releases them, is killed or the spell dispelled. The victims must be asleep or otherwise helpless for if they move out of range of the spell while it is being cast it is negated. The caster must succeed in a contest of wills against the best Will save among the transformed creatures to control them unless they are willing. This is the saving throw mentioned above. These creatures are not were-creatures and have no damage reduction etc. They are merely beasts of the appropriate type who have the intelligence and Wisdom scores of the humans they once were. They cannot speak. The beasts cannot be of more than 2 HD.
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