Bill King’s Sword & Sorcery Toolkit 

Focus Instead of Components 

Your sorcerer can choose to have a focus instead of components. Your focus may be a staff, ceremonial regalia, amulets, talismans, whatever. You can have a different focus for each spell or use only one focus for your power. The only real restriction is that the item is obviously a mystical focus to any observer. It is marked by magical runes, has a sense of ominous power, whatever. You have too touch it or wield it to activate your spells. 

Using a focus gives you can cast that particular spell without using material components. You cannot cast the spell without it. Replacing such a focus may cause you some hardship or financial cost. If the spell requires expensive components then the focus should cost at least ten times the price of the components.

Someone with the knowledge(arcana) skill can identify the purpose of such a focus with a succesful skill roll. DC is 10+ spell level the focus is used for.



Monster Summoning 

Monster Summonings tend to be the favoured attack spells of sorcerers in S&S books. You can add a great deal to the atmosphere by allowing each caster to have a personalised list of monsters which respond to the summons. For example a priest of the Spider God may have a list that allows him to summon only spiders of various sizes. A worshipper of Set might summon only serpents and so on. 

You should also consider using the description of humanoid creatures from CRIII as minor demons who can be summoned using this spell. 



Ritual Summon Monster 

This version of the spell works just like a summon monster spell of the same level but takes d6 *10 minutes to cast and lasts for 1 hour per caster level. 

A monster summoned in this way can be permanently bound if the summoner wins a contest of wills. When permanently bound the monster remains in the summoner’s service until death or until it is released by the summoner. A summoner can never have more monsters bound in this way than he has points of charisma bonus. Each time the spell is used in this way the summoner gains 1 negative level. This negative level cannot be removed in anyway short of the death or release of the bound monster. It never causes permanent level loss.

If you have a link, it is possible to give it to the monsters when summoned. They will then be able to unerringly track the target for the duration of the spell. The summoned monsters can be ordered, to kill the target, capture the target and return or even to guard the target. Using the link in this way does not grant the summoned monsters any additional travel powers. They must still make their way to the target at their normal movement speed. If they can teleport they can teleport to the target with 100 per cent accuracy providing he is not behind some barrier or protective magic that prevents teleportation.

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