On Writing

The following are some of the questions that Bill has been asked either via email or on the Trollslayer Forum regarding writing and just his life in general. Simply click the question and it will take you to the relevent answer....

 

1. Is it hard switching between your three ongoing series. How do you keep your thoughts on one project when you have two others still going strong?
2. I was wondering if Bill found that his setting effects his writing in any way - does living in the impressive city of Praag help you to see Imperial Cities?

3. I know Bill worked for GW for some time in games development, but the question is, did the writing lead to the work or did the work lead to the writing?

4. Was it always your intention to work up to writing full time or did that ambition settle in later?
5. How did you first get involved with GW?
6. Does Bill ever use games (battlegames or rpg's) to 'reality check' the combat scenes and other action sequences in his books? And if so, which games? I know he is a big fan of Upfront...
7. Does GamesWorkshop/Black Library enforce restrictions on the length of a given book?  It seems most Black Library books hover around 300 pages and when that mark is reached, the books can end pretty abruptly. Is it the authors choice or Games Workshop's?

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On Writing

1. Is it hard switching between your three ongoing series. How do you keep your thoughts on one project when you have two others still going strong?

Usually before I start work on a new book in a series I read all the books that went before it- this is getting more difficult as the series get longer. 

 

 

2. I was wondering if Bill found that his setting effects his writing in any way - does living in the impressive city of Praag help you to see Imperial Cities?

I used the old town in Prague as the basis of the descriptions of Nuln in Skavenslayer and some of the bars as prototypes for the bars Gotrek and Felix hang out in. There's another place in the Czech Republic, Cesky Krumlov,  a Unesco world heritage site, a perfectly preserved medieval town,  which could almost be a prototype for Middenheim. Its not on a mountain top but it does straddle a number of hills with extraordinariily high bridges and it has a great Renaissance palace/castle looming over it. Will use this one day I am sure. I even have the maps.

 

 

3. I know Bill worked for GW for some time in games development, but the question is, did the writing lead to the work or did the work lead to the writing?

The writing led to the Game Development work although I have always been a gamer. I was first employed at GW to write colour text, those little bits of fiction that go with the games. That was in 89-90 at the infamous Low Pavement Design Studio. Left to to go travelling. When I went back to work in the Enfield Chambers Studio in 92 I was assigned to work on Man O' War with Andy Jones and Nigel Stillman-probably because there was nobody else available. Got really into it when I found out I could get paid to stand around and play games all afternoon- I told them I was playtesting. After that was assigned to Warhammer and the rest is history...

 

 

4. Was it always your intention to work up to writing full time or did that ambition settle in later?

Always wanted to write. Still do. I actually enjoy it. A lot. And let's face it, it beats working for a living.

 

 

5. How did you first get involved with GW?

A long story. I started playing WFRP when it first came out. I thought it was the best and most original take on fantasy I had seen since Runequest and I liked the sleaziness and the paranoia of it more. This was about 1986 I think.  In  87-88 I started to sell SF and Fantasy stories to various
professional and semi-pro magazines/anthologies. One of the magazines I had sold a story to was Interzone, whose editor David Pringle had just got a job as line editor for GW books. I saw the press release announcing it and sent him a letter saying basically; look I play these games, I can write these stories, give me a job. He gave me a try out and so were born Gotrek and Felix.

The stories proved popular with the folk at GW so I wrote some more. I was in Nottingham at a convention where Zenith, an anthology I had a story in, was being launched. On Sunday I was just about to leave the convention when I saw Bryan Ansell, then owner of GW, wandering through the convention hall with what I later found out were some of the senior managment of GW. I recognised him from his picture in Dwarf and walked up to him and introduced myself. He offered me a job on the spot. To cut a long story short, I took it, moved to Nottingham and sold my soul to the Dark Powers of Chaos.  This Faustian pact has held (more or less) to the present day.

 

 

6. Does Bill ever use games (battlegames or rpg's) to 'reality check' the combat scenes and other action sequences in his books? And if so, which games? I know he is a big fan of Upfront..

An interesting question! Games had a big influence on the way I write my fight scenes, that is for sure.  I would say in descending order of influence the things that most influenced the way I describe battles are:

1) The writings of Robert E Howard, Michael Moorcock and, in particular, Karl Edward Wagner. I read a lot of their books as a teenager and they left an indelible imprint on my style. Wagner in particular was a superb depictor of violent action, the best in his field, IMHO.

2) God knows how many thousands of hours GMing roleplaying games, especially the Hero System and WFRP, two systems which in their way  make you think of action scenes in very graphic terms. WFRP's critical hit system in particular inspires gore-splattered battle sequences.

3) Writing loads and loads of colour text for Warhammer and 40K. Doing this I always tried to capture the feel of the world and the rhythm of the games themselves (sometimes not entirely successfully, it has to be said.)

4) Playing hundreds of games of Up Front probably influenced me as well, since by its very nature its a game that forces you to imagine a lot of what is going on.  I think UF is quite simply the best simulation of WW2 squad level action and it captures the feel and flow of combat as described by veterans of that conflict very well.

 

 

7. Does GamesWorkshop/Black Library enforce restrictions on the length of a given book?  It seems most Black Library books hover around 300 pages and when that mark is reached, the books can end pretty abruptly. Is it the authors choice or Games Workshop's?

The Black Library does indeed have a policy concerning the length of its novels. They have to be 90-100K words in length although some do go over it. (Further details on the subject can be found in the essay Bill has written for the site here)

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