On the Vexed Question of Why
Slayers Slay
An
Investigation Into the Nature of the Dwarven Slayer Cult
By
Wilhelm of Praag
Slayers
belong to a dwarvish cult whose members seek death in combat
against overwhelming odds. They do not seek victory, nor do
they simply seek death. If they were merely suicidal, jumping
off a cliff would do just as well. If they sought martyrdom,
walking unarmed into a troll’s den would do the trick. Its
not just death a slayer seeks, but a particular sort of death,
a glorious death in battle.
This tells
us something about the tortured nature of the dwarvish psyche.
It also tells us something about the sort of dwarves who shave
their heads and become slayers. Most of them claim to want to
atone for some sin or crime, but they want more than that-they
want to be remembered, and I suspect, in some ways they want
to give their famous one fingered gesture of defiance to the
society that spurned them, a subject of which I will write
more later.
On
the Nature of Dwarves
To see why
Slayers behave the way they do, you need to consider more
“normal” dwarvish psychology. Dwarves are a very clannish
race who live in tightly knit, very regimented communities.
They are, and they perceive themselves to be, a dying race
surrounded by enemies on every side who seek to take what is
rightfully theirs. Virtually every dwarvish settlement of any
size is a fortress. Every dwarf knows everybody else in the
community, and, dwarves being dwarves, they know the deeds of
everybody’s ancestors and relatives unto the umpteenth
generation. A dwarf takes great pride in the deeds of his
ancestors, and a deed that brings dishonour upon a dwarf also
reflects upon his kin. This can result in ostracism from the
very community upon whom a dwarf depends for his very
identity.
From
earliest childhood, every dwarf is subjected to near military
discipline, and every dwarf knows his place in the great
scheme of things to the smallest degree.
Age and
experience are respected by dwarves, youth and innovation are
not. They are a practical and hardheaded race and have a great
respect for what works and, more importantly, has been proven
to work over the centuries. They are also very commercially
oriented, and prize gold and wealth. They value hard work
greatly. Indeed one of the worst insults a dwarf can use is to
call another lazy.
Hair, in
particular in the form of a beard is greatly prized by a
dwarf. A long grey beard is seen as a sign of wisdom,
experience and having been tempered by the world. Give the
violent nature of the world in which dwarves live, it’s not
a bad indicator. Although the natural span of a dwarvish life
is considerably longer than that of a human, few male dwarves
in this age of the world will live to die a death of natural
causes. If a warrior has lived long enough to acquire grey
hairs and a long beard, it is a fair indicator that he is very
tough indeed.
Dwarf
society is very hidebound, polite and ritualistic. Less senior
dwarves have many ways to prove their humility to their
elders. There are eleven different degrees of respect in the
dwarvish tongue, and just as many variations in bows. Dwarvish
etiquette is very complex, and difficult for an outsider to
master, and woe betide any dwarf who makes a mistake in
protocol. The incorrect use of the second person singular
pronoun has resulted in many a battle between dwarvish clans.
Perhaps to
counter-balance their naturally long lives, dwarves have a
very low birth-rate. It is not uncommon for many dwarvish
couples to be childless.
A cruel Elvish joke states that this is because both
sexes are so repulsive that they cannot endure to breed. (This
is not a jest that you are advised to repeat in the presence
of Dwarves-on matters of courtship and breeding they are
extraordinarily touchy). In any case, children are prized when
they come along, and family is everything to a dwarf. A
clan’s children are considered a blessing on all its
members. Dwarves work long and hard to provide for their
future. Many childless dwarves seem to take to commercial
enterprise as a substitute for the close family they lack.
The
Origins of the Slayer Cult
The
origins of the Slayer Cult are lost in time. Many scholars
have speculated that it is somehow connected with the death
quest of the dwarven Ancestor God Grimnir who vanished into
the Chaos Wastes before the dawn of recorded time. The dwarves
themselves, as always, remain closemouthed on the subject. All
that is known is that the primary shrine of the cult, at Karak
Kadrin was said to be the birthplace of Grimnir.
On
Becoming a Slayer
At its
simplest level, becoming a Slayer is easy, assuming you are a
dwarf. You simply decide to become one. You take the
slayer’s oath, and you shave your head, and perhaps your
beard, as a sign that you have done so. The symbolic
importance of this cannot be overstated. In a society where
hair is considered an important symbol of status, such an act
is supremely shocking.
Other
aspects of the distinctive appearance that most people
associate with slayers come later. It would seem that many
slayers seek to draw attention to what they have become by
acquiring tattoos, adopting the strange spiked-strip hairstyle
common to slayers, by lowering their standards of personal
hygiene and developing some new, and often repulsive
personality quirks.
They also
become far freer of speech, less respectful of authority and
much more prone to aberrant behaviour than most normal
dwarves. If you look closely, you can see that in many ways
they are turning themselves into the exact opposite of what is
considered typically dwarvish. They stress their individuality
not their membership of their community.
Most but
not all Slayers choose to make a pilgrimage to Karak Kadrin to
take their vow in the great shrine of Grimnir there, and
ritually burn their hair, and acquire a few tattoos. From the
city of slayers they normally leave by the east gate onto the
so-called Slayer’s road. Even if they do not head east, to
fight the gobbos, this is the traditional route out of the
city. Those slayers who have not made their pilgrimage but set
out immediately on their death quest, will usually, if they
survive, at some point try and make it to Karak Kadrin if only
to boast about their battles to their peers, and renew their
vows.
Now,
having considered all of this, let us take a look at Slayers.
In many ways a slayer can be seen as an affront to decent
dwarvish society. They do not work, they rarely concern
themselves with the accumulation of wealth (except what they
can loot) and they do not seek to build a well-run business or
a large patrimony they can pass on to their descendants. They
are a rootless, restless crew who spend much of their time
engaging in two of the other great passions of the dwarvish
race, fighting and drinking. They show respect to no authority
figure save perhaps the Slayer King, and the priests of the
gods.
It would
seem only logical that such figures would be ostracised by
their fellow dwarves, as indeed they are, but that is not the
whole story. Slayers can and do get away with a level of
rudeness within their own society that would result in blood
feuds, clan wars and mass destruction among the people, if the
insults were perpetrated by any other dwarves. And they are in
some ways, tolerated and even granted a great deal of respect
by dwarves, far more so even than their formidable martial
prowess would normally command. Indeed summoning the slayers
is fairly normal practise for any dwarven king or clan lord
before going into battle.
It might
seem that providing a pool of formidably dangerous, and
fearless cannon fodder would be enough of a reason for dwarves
to tolerate or even encourage the Slayer cult, but I suspect
there is another reason.
In every
society, even our own, there are malcontents and rebels. Many
of these are drawn to the dark and the forbidden cults of
Chaos and work tirelessly for the overthrow of our realms. As
far as is known, there are no similar cults among the
dwarves-the so-called Chaos Dwarves are a different matter,
and demand separate treatment which they will be given
elsewhere. Given these circumstances, does it not seem
possible, likely even, that one reason for this, is such
naturally disruptive characters have been given a different
outlet for their rebellious energies?
I contend
that the Slayer Cult is one such outlet. It channels
discontented young dwarves out of the mainstream of dwarvish
society and into a short-lived but useful career removing
threats to the clans, and fighting on their behalf. Of course,
most of these dwarves have their own reasons for wanting to
slay. Many have been crossed in love, becoming slayers when
the dwarf woman of their choice chooses another. Even here we
can see a purpose. In a society where men outnumber women by a
large number, the cult may well provide a method of removing
potentially disruptive rogue males. Other dwarves become
slayers when they have lost face or honour. Given the nature
of dwarven society, such an individual becomes all but useless
anyway-for a dwarf who commands no respect can expect little
from his fellows. The career of a slayer gives such people a
way out, and a method of redeeming themselves and the good
name of their clan, while ensuring they will not return and
provide an embarrassment for their kin. I could go on, but I
think the discerning reader can see by now the basic outlines
of the picture I am painting. Far from being a leftover from a
lost age of violence, the Slayer Cult represents a vital and
useful part of dwarven society and one which demands much
further study.
Readers
should note that Doktor Wilhelm Koenig of Praag was tarred
and feathered by a passing group of dwarves when he
presented this paper at the Faculty of Natural Philosophy at
the University of Altdorf.
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